Amoeba tactics

SoCal ASL Forums General Forum Fighting The Good Fight Amoeba tactics

  • This topic is empty.
Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #4281
    David Rosner
    Member

    Could someone explain this tactic to me and when would it be used?

    Thanks Mike

    #5381
    King Scott
    Member

    Deploying the maximum number of squads at start…turn 1 Rally Phase attempt as many deployments as possible, continuing in additional turns as needed/desired. The result is that your opponenet is faced with the decision of shooting at a bunch of half squads or holding their fire…if the defender holds fire waiting to “catch” the bigger targets, then you can move in your hs's close and start limiting their Subsequent Fire shot options, and you may even be able to get some units behind or past the defender to then start encircling or forcing elimination for failure to rout….if the defender shoots at the hs's, then you will limit their ability to shoot at your bigger units. The upside for the attacker in this situation is that even if the defender shoots and pins/breaks/kills a unit, it will most likely be only a hs and you will not feel the loss much and you will still have units available to close with or move past/around the defenders.

    The long and short of it is this: overwhlem your opponent with targets, and exploit any opportunities to encircle or cut off rout paths.

    When done well, it can be a major bitch to defend against this tactic.

    Semper Fi!
    Scott

    #5380
    David Rosner
    Member

    Thanks Scott!

    So how would you defend against such a tactic?

    #5382
    rdf
    Member

    Fire Lanes and Residual.

    Take the 2 (-2) shots all day.

    Defensive First Fire, Subsequent Fire, leave more residual. Eventually (assuming you have a modicum of squads your self), you'll create gaps in his attack so he can't return fire in advance phase with 10 squads all shooting together.

    #5383

    Scott describes one sort of amoeba attack. The sort of rolling wall of targets. In games I've played, the amoeba reference was also used for any large mass of units which moves and firegroups together to project the maximum firepower on one key enemy unit. Picture 6-9 squads moving forward then firing.

    Both kinds of amoebas can be stopped with residual, firelanes and by splitting the amoeba into smaller segments. If you see one or two squads that connect the rest into a firegroup, break them and you now have two or more smaller attacks instead of the great big amoeba attack planned. Also, a layered defense works wonders. If you can avoid fire restrictions with guys positioned to the side, you will be able to select targets beter after you take your first shot.

    #5384
    David Rosner
    Member

    What about massed artillery? Area effect weapons like rockets and 4.2″ Mortars, plus lets not leave out the stray Corsair with a load of napalm!

    #5385
    rdf
    Member

    Well, see that's the problem… OBA is realistically effective in ASL. It's just not much fun to play in a game with OBA. Not to say that it's not there in scenario's its jut that OBA is so accurately represented that it often controls the game.

    I once designed a scenario around Dom Buttenbagh Germany encounter. 12 modules of OBA were represented historically in the battle up to core level. (I used 3 for the Americans and 2 for the German.) Great stuff, much destruction, everybody dies. MMMM. fun? I liked it, but tactically it wasn't amazinging challenging.

    Matthew made a scenario where the OBA won it or lost it 'every' time if it hit with effect.

    So in scenarios where you have massed troop movements you almost never see massed OBA unless it's a City Fight.

    #5386
    David Rosner
    Member

    Yes I can understand from a playability standpoint, however would this type of attack in the REAL world would happen BECAUSE the other guy would cream you with OBA and HMG with very ugly effect. Massed infantry kinda went out of style by 1916. Granted the Red army Human wave was a real tactic. But Stallin had people to burn. Even the IJA would only use Banzai charges to good effect IF they could pin down their target with MG and Mortar fires, thus allowing the charge to get in close with little disruption.

    One of the few times the Germans used such tactics was in the Valley of Dives in the Breakout from Falaise. Polish Infantry using light mortars did very nasty things to the germans in area around Mount Ormel. They also had Canadian Artillery supporting them. In spite of this the Nazi's still launched the 3rd FJ DIV. on them enmass! Now that would be a battle to simulate! The Battle field for that would fit on 2 boards

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.