Non-leader led stack moving into hex containing leader…

SoCal ASL Forums General Forum ASL Rules Questions Non-leader led stack moving into hex containing leader…

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  • #4327
    King Scott
    Member

    Played a game on VASL and this situation came up:

    A russian stack containing a squad and HS moves into a hex containing a (friendly) leader. The moving stack takes fire and has to make a 1MC. We had to determine whether the stack could use the leader's DRM on it's morale check. The ruling meant the difference between a Pin and a Break.

    We found the relevant rule in the full rulebook (10.21), but couldn't find it in the SK rules. So, my questions to you lot are:

    1) Is this situation covered in the SK rules, i.e., am I an idiot? %-6
    2) If not, how would you have played it? Do you use the full rules, or do you go based on the SK rulebook (which as far as we could tell, allowed the leader's DRM)?

    After a few opinions, I'll reveal how things were decided…. !mistrust

    #5528
    David Rosner
    Member

    I don't recall the SK rules covering this situation, and I wouldn't use the full rules to solve it.

    Just my 2 cents though.

    Mike C

    #5530

    If you are playing SK…go with SK rules. Using the Full Rules to help is a great way to slowly get into the full rules, but may not be exactly even-handed in an SK game. If you bring in one rule to solve a problem, then shouldn't you bring in more? Where do you stop?

    Or just play Full ASL and then your worries disappear! Joy!

    #5531
    David Rosner
    Member

    So, how did you resolve this situation?

    #5532
    King Scott
    Member

    Well, I was the Russian stack moving onto a leader's hex, and my opponent was the one pushing for the full rule. I made my argument (mainly that I couldn't play as if I knew any rules other than SK, and couldn't make good decisions if full rules were going to be brought in when it was convenient), and once it was clear he wasn't going to budge, I went ahead and broke the squad.

    There was also a situation earlier in the same game when I got rate on my MG and tried to swing around to a new target–he wanted to use the CA rule for MGs in buildings, even though this, again, isn't in SKs.

    I figured neither case was worth flipping the board over (virtually, since we were on VASL), but I'll think twice before playing this guy again on a starter kit scenario.

    On the bright side, I did learn a couple more full rules!

    #5533
    testuser
    Member

    I would say SK is ambiguous on this, but I would reason that a leader can only direct actions (fire, movement bonus, and MCs) with units he is currently stacked with. When moving into a hex with a non-moving leader, the moving unit(s) are not part of the leader's stack.

    For Defensive Fire Phase, of course the leader could assist with MCs, but he would have to take a fire result himself to do so.

    I know of only one instance where a leader can direct units outside of his own hex (I think there is a case or two for Location) and that is the NKVD commissar in VotG.

    So to sum up, SK doesn't say that you *can*, so you can't.

    Also, I always go with full ASL in the case of doing an action which exists in SK but seems ambiguous in the SK rules. I haven't found a contradiction yet, which tells me that SK is an excellent way to get into ASL as you won't have to unlearn any rules when you migrate to the full system.

    Stephan, I'm sorry to hear you played a person who seemed bent on using the bits of full ASL which he liked even though you were playing SK. It could have been resolved with a simple coin toss sort of thing, but it sounds like you had a rules debate.

    Not Fun :(

    So, um, did you win?

    #5529
    King Scott
    Member

    Well, no winner yet, we still have to finish… though it's not looking good. :@

    #5534
    rdf
    Member

    The official SK errata is [link=hyperlink url]http://www.multimanpublishing.com/errata/aslsk1-errata.php[/link].

    The answer is implied in 3.2.1. A leader applies his DRM if he passes his MC unharmed. If the leader doesn't take the MC, then he cannot pass it unharmed. Therefore, the leader that is not moving cannot help the guys that were moving into his location.

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