SoCal ASL › Forums › General Forum › LA Game Days › November 23rd Game Day at JJ's; AAR
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November 24, 2013 at 11:49 pm #4782Jim AikensKeymaster
Our turnout for the ASL Game Day at JJ’s Game Lounge was lightly attended (four members plus a cameo by Bill Yuen), but we made the most of what we had:
Eric Visnowski and Kevin Kiff took the Americans against me and a late-arriving Dave Nicholas as the Germans in “Riding Shotgunâ€. This is an old Dagger scenario that features an American recon force trying to take a village ‘on the fly’ in March, 1945. This one appealed to me because I like recon troops; in this case 6.5 6-6-7’s in HT’s and armed jeeps, 3 Greyhounds, 2 M24’s and an MMG meatchopper. Not a lot of swinging dicks, but plenty of speed and firepower.
The Germans have two forces, a gaggle of mostly conscripts that set up in the victory building, and two platoons of 1st line infantry and a 105 StuG that are forced initially to set up too far forward. I did the set-up because Dave had yet to arrive. I put my forward defenders as close to the VC building as allowed, stacked in two piles each with a leader. I put the StuG on a hill, also as far back as possible. I set up the village defenders in a festung in and around the most distant, and defendable victory building.
The initial American force is very light, just 2.5 squads in jeeps, plus the Greyhounds. The key of course is this initial force needs to prevent the Germans from falling back into the victory buildings before the main American force arrives on turn 2. That’s really a tall order (and dangerous job) for the forces at hand. Kevin did his best, and got one Greyhound where he could interdict the German path to the VC buildings, plus he got a HS with a BAZ close enough that if I prepped the StuG I was sure to loose it during American turn 2. I badly needed the StuG to survive, but I also needed to kill the Greyhound so my infantry could move. What to do… what to do… So on German turn 1 I passed on the prep shot for the StuG, and instead took it as a bounding fire shot at the beginning of movement. Bam. Hit. Kill. It worked! The StuG then took off for cover and the infantry ran unmolested toward the VC buildings. I love it when I do something clever, and it actually works.
EV brought on the main body of Americans on turn 2 and the fight was on. The forward German force was able to hold out for quite a while, long enough that the Americans ran out of time for their assault on the festung. We called it a German victory with 1 turn to go when it was obvious the Americans didn’t have enough time to clear the final building.
We had a fun time. I’d played this scenario many years ago against Dave Goldman and I’d always wanted to try it again. We all felt it’s a little hard on the Americans even though the ROAR has it 14/12 pro-American.
We had our usual excellent lunch at San Carlo Deli, and our usual late dinner (with pie) at Marie Calendar’s. It was another great day of ASL!
As a side note: last week we had 8 members at E.K., and more than half of them were named Dave or Eric. It’s really getting confusing. I’ve decided that, for the good of the Club, we really need to cut down on the number of Daves and Erics. Since preventing them from attending isn’t really an option, I hearby decree, in my power as Club President-for-Life, that all Daves and Erics are going to have to assume a nickname. You can choose your own, or the members will choose one for you. To that end, henceforth Eric Visnowski shall be referred to as “Vegas†Visnowski, and Dave Nicholas shall be referred to as “Nickâ€. There. I did it. The rest of you have been warned.
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