SoCal ASL › Forums › General Forum › LA Game Days › February 9th Game Day in Bellflower AAR
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February 11, 2019 at 3:58 am #5034Jim AikensKeymaster
We had 10 members for our February Game Day at the Guild House in Bellflower:
Hank W.'s Germans defeated Gerard Unterreiner's Americans in “Kurhaus Clash”.
Peter Strand's Russians defeated Dan Plachta's Germans in the VotG Night scenario “Heroes of the Soviet Union”.
Fen Yan's Russians defeated Jim Svette's Germans in “The Tractor Works”.
Stance Nixon's Russians defeated Scott Thompson's Germans in “Mechanized Sacrifice”.
And Dave Nicholas has been accusing me of ducking him lately, so I agreed to take him on in the new W.O. pack scenario “Ma Deuce Delivers”.
This scenario has a couple of platoons of American infantry trying to hold a road and small cluster of buildings from a company of German infantry, backed by 3 King Tigers. The Americans get two quad .50 Cal AA Guns (the business end of the M-16 “Meat Chopper”). On turn 3 four M-10 TD's show up. Of course they're no match for the Tigers, but they can't be ignored either. Dave took the Germans and chose a two prong attack, with the Tigers coming in spread out on turn 2. I set up very far back, with one AA quad on the American left, and the other in the woods along the rear board edge, covering the left center. I put the 9-2 with the MMG in the center houses, where it could shift to face a threat from the right or center. Dave brought his attack in carefully, and took no damage in the first 3 turns. On bottom of turn 3, my TD's entered on the extreme right, and were able to slip into the German rear. On turn 4 Nick was forced to divert his King Tigers to deal with the threat, and continued to press forward with his infantry. He managed to corner all four TD's in the German rear, but that's when it all came apart for him. I opened up with one of my AA Guns, which went on a rate tear and shredded his infantry on the American left. Meanwhile, three of my four TD's slipped out of the noose, with one Tiger Malf'ing an MA in the process. I was able to finish off the infantry on the left, and with time running out, we concluded that Nick didn't have enough time to chase down the TD's or capture enough buildings, and we called this one an American win. I think this is an interesting and challenging scenario. We both thought we'd play it again.
Because our first game wrapped up pretty quickly, we set up “As Luck Would Have it”, also from the new W.O. pack. Nick had previously played the Brits, and so he took the Germans. I set up the Brits, mostly to the center-right, with one squad and LMG on the far left. I put the one 57L AT Gun in the far left rear. Nick brought his PzIV up the middle with a platoon and the HMG/MMG. The rest of his infantry and all the assault guns went in hard on the British left. This allowed him to interdict the center of the board and keep me from reinforcing my left. My squad and LMG did yeoman work and helped delay Nick's attack just enough for me to creep a squad and a couple of half squads into the exit area. Meanwhile, my 57L killed the PzIV, and then one of the assault guns coming in from behind. With the Germans running out of time, I managed to slip a HS in and kill another assault gun in CC. Nick's troops that he needed to rally for the exit all failed to do so, and it became mathematically impossible for him to win. I'm not a fan of 'foot race' scenarios where the defender has to chase down the attackers in try to slow them down. But this one actually worked pretty well. It was a close and exciting game, and plays pretty quickly. Both of our games were quite fun.
We had our usual lunch over at 600 Degrees Pizza, and the survivors retired to Hambone's for our usual excellent late dinner. It was another well attended and enjoyable day of ASL.
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