January 13th Game Day at Guild House AAR

SoCal ASL Forums General Forum LA Game Days January 13th Game Day at Guild House AAR

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    Jim Aikens
    Keymaster

    The January edition of our ASL Game Day in Bellflower set an attendance record for this venue, with 13 players participating over the course of the day:

    New player JJ Ma's Americans defeated new player Tracy Woods' Germans in “Gavin Take”.

    Peter Lam's Germans defeated Fen Yan's Russians in “The Tractor Works”.

    Dave 'Special K' Kocot's Chinese defeated Dave Nicholas' Japanese in “Chapei Chock Block”.

    Dave 'D.L.' Lewis' Russians fell to Jim Svette's Germans in “Guards Counterattack”.

    Eric Visnowski brought a scenario from one of the S.S. Packs that he really wanted to try. “Aces High” is a big, four board scenario that looks like one of those scenarios where you go, 'wow, that looks cool, we need to try that some time.' It's Kharkov, March 1943. A fairly powerful group of SS troops with a couple of Tigers and Pz IV's are surrounded, with another group of SS troops are trapped in a 2 story building nearby. A third and fourth group of SS must enter from each board edge, and clear a path of road hexes across all for boards to win. The Russians get a solid, well led force of mostly 4-5-8's and 6-2-8's of the Soviet 1st Tank Army, backed by six T-34 M41's that set up anywhere the Germans aren't. They also get a couple of 76L ART.

    EV and Scott Thompson took the SS against Dan Plachta and me as the Russians. EV took the trapped Germans and the halftrack mounted relief force against Dan. Scott took the larger relief force against me. Dan had a plan to rapidly reduce the Germans trapped in the building, then square off against the halftrack relief force. That plan cost us two of the T34's, but it worked, and he was able to kill two loaded halftracks with ATR's, and a Tiger with CC. Scott came after my larger Soviet force, which I had ensconced on board 1 in several interlocking strong-points. The remaining four T34's went against Scott's three StuG's. It was a fun game, with infantry and armor stalking each other in the streets. Scott had to leave just as Blair Bellamy arrived, and Blair assumed command of Scott's hard-hitting attack. In the end, the Germans couldn't break the line, and we called it a Russian victory with one turn to go. This scenario shows fairly pro-Soviet on ROAR, and we all agreed the Germans need some help. But it was fun as hell, and a great multi-player scenario if you have the time and space.

    We had our usual lunch at Burger King, and the survivors adjourned to Chris and Pit's for our traditional late dinner. It was nice to see such a great turn-out!

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