SoCal ASL › Forums › General Forum › LA Game Days › January 28th Game Day at All Ways Gaming: AAR
- This topic is empty.
-
AuthorPosts
-
January 30, 2017 at 6:05 am #4932Jim AikensKeymaster
We had an excellent turn-out of 10 members for the January edition of our ASL Game Day at All Ways Gaming in Chatsworth:
Last week, Mike Soffa and I played the J11 scenario “Old Friends”. That scenario was a popular choice this week. This time around Mike took the attacking Americans and fought to a draw against Dan Plachta's Germans. Meanwhile, Phil Seymour's Americans defeated Sal Palaez' Germans in the same scenario.
Eric Visnowski's Germans defeated Ed Esparza's Americans in the Journal 12 scenario “Raff's Rules”. Because their scenario got over fairly quickly they turned it around, and Eric's Americans defeated Ed's Germans.
Dave Lewis' Germans fought to a draw against Jimmy Hanson's ZOB in “Mila 18”.
That left me and Dave Nicholas to pair up for the Journal 12 scenario “The Haunted Castle”. The attacking Germans get a small, elite on-board force and a 75 ART gun. The Russians get a small HIP force defending three victory buildings. The bulk of both forces enter from opposite board edges on turn one, with the Russians moving first.
I set up my MMG and 8-1 leader to interdict the Russian reinforcements, and the remainder to begin tapping the Russian line looking for HIP's. Dave entered part of his force to head toward the victory buildings, and sent a detachment to come up on the German left to disrupt the attack from behind. On turn one I rushed my men from off-board, and took a 1 KIA from a 1 down three shot from an LMG at long range. That cost me a 5-4-8 assault engineer squad, but the rest of my men headed unmolested toward the victory buildings. Meanwhile, I left my MMG with one and a half squads to keep an eye on Dave's flank attack, and pushed the rest of my on-board force in to uncover as many HIP units as possible. My ART rolled a 9 on its first Smoke shot, so my troops went in with smoke grenades only.
It took a couple of turns of get the main body of my force up into an assault position, while Dave was able to reinforce the victory buildings with some of his reinforcements. By turn 5 things had not gone particularly well for the Germans, and Dave's troops were firmly ensconced in the buildings. I opened that turn with a lucky shot from my ART that broke two Russian squads, and my Germans bum-rushed the castle with DC's, LMG's and smoke grenades. Dave's dice went cold at this point, and mine heated up (finally). By the end of the turn the Germans had a toehold in the castle, and began fighting their way up the stairs. The following turn I was rolling pretty well (generating two heroes and a Fanatic squad) and Russian resistance collapsed. We called it a German win.
I must say, this is a pretty challenging scenario considering it has an all infantry OB. The focus is on infantry attack fundamentals (fire-and-movement, smoke grenades, effective use of DC's) and building defense. We both enjoyed it and would definitely play it again.
We had our usual awesome lunch at San Carlo Deli, and the survivors trekked to The Habit for a late dinner. It was another great SoCalASL Game Day!
-
AuthorPosts
- You must be logged in to reply to this topic.