SoCal ASL › Forums › General Forum › LA Game Days › May 25th ASL demo at Gamex AAR
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May 26, 2013 at 11:40 pm #4757Jim AikensKeymaster
While our Game Days in Chatsworth and Escondido were going on yesterday, our ASL Demo Team was doing a little SoCalASL outreach at the Gamex gaming convention at the Sheraton Hotel at LAX.
Every year we take a team of Club members to Gamex to promote SoCalASL and the game we love. This year, as always, we were greatly assisted by SoCalASL member and Gamex board member Eric Nyquist, who secured us a table right by the entry door in the main gaming room on the 1st floor. Most of the board wargamers got stuck in one of the back rooms on the 3rd floor, so Eric really did us a great service in terms of exposure.
As planned, we set up “Over Open Sights†from the C.H. module Berlin: Fall of the 3rd Reich. Dan Plachta, Eric Nyquist and Jim Cotugno commanded the Russians against me and Chip Wertenberger as the Germans. Late in the day, Chip had to pull out, so Jim joined me on the German side. It was an easy transition; Jim and I have been playing the Russians together for 3 years now in The Red Barricades Project. For the demo, we always use a scenario from a historic module for eye candy, and this was a perfect choice; it has an attractive board with a feature well known to all WWII history fans; the Reichstag. “Over Open Sights†recreates the final, desperate assault into the building, with Russians attacking across open ground backed by a dozen artillery pieces and a half dozen T34’s and JSII’s. The Germans have a gaggle of troops, from SS Pioneer squads to Volkstrum conscripts, backed by a Tiger, King Tiger, 88 AA Gun and 72 mine factors. Plus they have the firepower of the deadly Zoo Flak Tower, which works as an off-board 150 OBA with accuracy on a 1-3 and a -2 to its drift DR.
We played to turn 5 (out of 6) when we agreed the Russians were not going to get into the Reichstag. We all felt this scenario is pretty hard on the Russians, though it was closer that it looked. And we had trouble with some features on the map; typical C.H. stuff. But overall the scenario was fun, and we all had a good time. We had probably 6 or 8 people stop by and watch, and a few asked questions. But no real hot prospective players. That's fine too. All ASL is good. And our presence at the event serves to remind people in the board gaming community that ASL is alive and well.
I want to thank Jim, Chip and Dan for volunteering their time for this event. And I want to extend a very special thanks to Eric Nyquist for getting this lined up for us and, well, making it so easy to pull off.
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